poplabf.blogg.se

How to charge in hyper dragon ball z keyboard
How to charge in hyper dragon ball z keyboard













Halts all of Goku's momentum and moves him slightly forward. Moves forward and unleashes a flurry of blows. The dash travels 80% of the screen and the attack portion deals more damage with dealing a wallbounce. Has higher invincibility frames, but also has more start-up lag. Connecting with this move crosses up the opponent. On contact, he appears behind the opponent and attacks them with invisible unseen blows. Goku vanishes and moves forward at unfathomable speed. Works after any ground tech, air tech and DR tech, but doesn't work on grounded hitstun and snapback. Frame advantage varies depending on the distance between Goku and his opponent.Ī projectile attack where Goku creates two ki spheres, circles them around himself with his hands, and then fires them simultaneously front and back.Ī recovery attack where Goku appears in front of the opponent and does a charging punch. If the opponent is grounded, he'll stay grounded, if they're airborne, he'll also be airborne. On successful activation, Goku will slide behind the opponent, allowing for immediate followups. The follow-up attack actually uses a different animation where Goku jabs with his leading arm.Ī counterattack which causes Goku to evade any incoming attack. The blast has beam properties.ĭoes jumping a modified axe kick with both legs.ĭoes a midair jab. The second kick comes out quickly on hit, but there's a brief delay on a whiff.įires an energy blast at an upward angle. On hit, Goku automatically shoots 3 extra blast.Ĥ00, 400 Second hit / 850 Second hit follow-up The attack carries the opponent a short distance forward on hit.įires a shockwave with his fist. Grabs the opponent, moves behind them, and attacks with an elbow strike and then a reverse roundhouse kick.ĭoes a charging punch. Appears in the air and does a falling punch.















How to charge in hyper dragon ball z keyboard